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Case Study — Mishloha

Playable marketing, not another banner.

A branded catching game for Mishloha that turned the campaign message into a simple action.

Collect food, earn credits, avoid distractions — and land on an offer.

Mishloha gameplay screen
Mishloha final score screen

The Challenge

Performance ads are trained to be ignored.

The project started with a familiar conversion problem: people move past ads before the message has time to land.

Instead of asking users to watch another static placement, the campaign needed to give them something to do.

The answer was a lightweight branded game where Mishloha’s core benefit — food delivery with wallet credits — became the mechanic itself.

Mishloha wallet catching credits and food on the gameplay screen

Core Idea

A wallet that catches dinner.

The whole game was built from three readable ingredients.

A character with a clear purpose, objects worth collecting, and obstacles that made every catch feel earned.

Main Character design still

Main Character

The first character direction came from the Mishloha mark, before evolving into a wallet that could carry the cashback idea more clearly.

Collectibles design still

Collectibles

Credits became coins, while food items added appetite and connected the game back to delivery categories.

Obstacles design still

Obstacles

The obstacles introduced personality and tension, giving the player a reason to stay alert while keeping the tone playful.

System Breakdown

Five moving parts, one feeling.

Main Character

Initially, the box from the Mishloha logo led the concept. The final pivot to a digital wallet made the cashback benefit visible at game scale.

Collectibles

Coins represented earned credits. Food objects — sushi, burgers and pizza — reinforced the delivery world and made collection feel intuitive.

Obstacles

Early obstacle ideas were more generic. The final monster characters added humor, personality and a competitive edge without breaking the brand tone.

Background

Restaurants, floating clouds and a simple street created a lively city loop that kept the player moving through Mishloha’s food-delivery universe.

Final Screen

The end state turned the score into a reason to act, connecting gameplay to app download, cashback rewards and restaurant choice.

Character Evolution

The wallet, evolved.

Wallet icon
Wallet icon
Wallet closed
Wallet closed
Gameplay state
Gameplay state
Final evolved state
Final evolved state
Mishloha gameplay street with restaurants, road and wallet

Background Design

A street that never ends.

The environment used an illustrated cityscape with restaurants, floating clouds and a road aligned with the wallet movement.

It needed to feel alive without competing with the player’s focus.

The result was a light, looping backdrop that carried Mishloha’s yellow, white and ink visual language through the entire play experience.

Final Screen

The score becomes the offer.

At the end of the game, the player’s score became the conversion bridge.

The message framed the achievement as a reason to download Mishloha and claim value in the real app.

Fast delivery, cashback rewards and restaurant choice were no longer abstract benefits — they arrived after the player had already experienced the campaign.

Mishloha final score screen with download call to action

Live Build

Try the live build, in browser.

Play the actual prototype in your browser — same mechanics, same feel.

Final Statement

The best ad is the one you don’t notice is an ad.

Contact

Make the next thing worth remembering.